CIRCLE-T GAME

About the game

CIRCLE-T Game is an interactive, story-driven experience that combines adventure and puzzle-solving with real-world challenges of sustainable theatre-making. Players step into the role of a team preparing a performance under pressure, making decisions that directly impact the environment, resources, and the final outcome.

Grounded in circular economy principles (Reduce, Reuse, Recycle), the game introduces green skills through gameplay, showing how creative processes in theatre can become more sustainable and responsible. It transforms learning into action-bridging artistic practice with environmental awareness through gamified scenarios.

Play the game:

Who is it for?

Youth Theatre Members

  • Learn how sustainability and environmental awareness can become part of theatre-making through play.
  • Explore circular economy principles in an accessible and engaging way through puzzles, choices and interactive storytelling.
  • Discover how creative decisions around props, costumes and production can shape a greener performance.

Theatre Educators & Facilitators

  • Use the game as a ready-to-use educational tool in workshops, training sessions and non-formal learning contexts.
  • Introduce young people to green skills and circular thinking through a format that is practical, playful and easy to implement.
  • Support discussion, reflection and group learning around sustainable theatre practices.

Emerging Theatre-Makers & Designers

  • See how circular economy principles can be applied to real creative challenges in theatre production.
  • Gain inspiration for more responsible approaches to scenography, costume-making and resource use.
  • Understand how sustainable choices can strengthen both the artistic process and production planning.

Cultural Organisations & Training Providers

  • Integrate the game into educational programmes, youth work activities and theatre training formats.
  • Use it as an accessible entry point to the wider CIRCLE-T methodology and project resources.
  • Engage participants with sustainability through digital, gamified learning that helps lower barriers to participation.

What’s inside?

The game brings together environmental education, theatre-making and gamified learning in one practical experience. Here’s what you’ll find inside:

> Story-Driven Gameplay

Follow a theatre-related scenario where unexpected problems appear on the day of a performance and every decision affects the outcome.

> Puzzles & Challenges

Solve interactive tasks and practical problems that introduce environmental knowledge through action rather than theory alone.

> Circular Theatre Principles

Explore how Reduce, Reuse and Recycle can be applied in theatre design and production in concrete, playable situations.

> Green Skills in Practice

See how sustainable thinking can support choices around materials, resources, collaboration and preparation for performance.

> Gamified Learning

Experience a format designed to make learning more accessible, engaging and useful for young people and non-formal education settings.

> Connection to the CIRCLE-T Project

Use the game as part of the wider CIRCLE-T ecosystem alongside the methodology, training materials and other project results.

Play the game!

And start the green change in your own garden 🙂

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and/or the Irish National Agency – Léargas. Neither the European Union nor Léargas can be held responsible for them. Project number: 2024-1-IE01-KA220-YOU-000251167